izemili.blogg.se

Moves that make pokemon sleep
Moves that make pokemon sleep




moves that make pokemon sleep
  1. #MOVES THAT MAKE POKEMON SLEEP FULL#
  2. #MOVES THAT MAKE POKEMON SLEEP PLUS#

Prevents the Pokémon from using its held item in battle. Strengthens punch-based moves to 1.2× their power. Heals for 1/16 max HP after each turn during hail. The Pokémon may pick up Honey after battle.Ĭures any major status ailment after each turn during rain. Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. Reveals an opponent's held item upon entering battle. Reveals the opponents' strongest move upon entering battle. Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.ĭecreases damage taken from super-effective moves by 1/4. Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.Ĭauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.ĭamages sleeping opponents for 1/8 their max HP after each turn. Raises Attack to the maximum of six stages upon receiving a critical hit. Increases the same-type attack bonus from 1.5× to 2×.ĭamages the attacker for 1/4 its max HP when knocked out by a contact move. Protects against damaging moves that are not super effective. Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.Ĭopies an opponent's ability upon entering battle.Ībsorbs Electric moves, healing for 1/4 max HP.Ībsorbs Water moves, healing for 1/4 max HP. Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.Ĭopies burns, paralysis, and poison received onto the Pokémon that inflicted them. Prevents being forced out of battle by other Pokémon's moves. Protects against the one-hit KO moves regardless of HP.

#MOVES THAT MAKE POKEMON SLEEP FULL#

Prevents being KOed from full HP, leaving 1 HP instead. Prevents a held item from being removed by other Pokémon. Has a 10% chance of making target Pokémon flinch with each hit. Has a 30% chance of paralyzing attacking Pokémon on contact. Protects against incoming moves' extra effects. Has a 33% chance of curing any major status ailment after each turn. Prevents opponents from fleeing or switching out. Protects against sandstorm damage.ĭoubles the chance of moves' extra effects occurring. Increases evasion to 1.25× during a sandstorm. Summons a sandstorm that lasts indefinitely upon entering battle. Heals for 1/16 max HP after each turn during rain.ĭamages attacking Pokémon for 1/8 their max HP on contact.Įnsures success fleeing from wild battles. Increases the PP cost of moves targetting the Pokémon by one. Has a 30% chance of poisoning attacking Pokémon on contact. Picks up other Pokémon's used and Flung held items. Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. Prevents infatuation and protects against Captivate.

#MOVES THAT MAKE POKEMON SLEEP PLUS#

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.Ĭures any major status ailment upon switching out. Increases Defense to 1.5× with a major status ailment. Prevents Steel opponents from fleeing or switching out. Absorbs Electric moves, raising Special Attack one stage.ĭamages opponents using leeching moves for as much as they would heal. Redirects single-target Electric moves to this Pokémon where possible. Lowers opponents' Attack one stage upon entering battle. Prevents Attack from being lowered by other Pokémon. Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. Increases Attack to 1.5× with a major status ailment. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.Ĭhanges Castform's type and form to match the weather. Has a 30% chance of burning attacking Pokémon on contact. Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. Summons strong sunlight that lasts indefinitely upon entering battle. Summons rain that lasts indefinitely upon entering battle. Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. Has a 30% chance of infatuating attacking Pokémon on contact. Prevents stats from being lowered by other Pokémon.Ĭhanges type to match when hit by a damaging move. Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. Eluded by Flying-types and Pokémon in the air. Negates all effects of weather, but does not prevent the weather itself.






Moves that make pokemon sleep